消息发送VS设计模式 C++沉思录的一练习题的另解
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![]() | 缘起,看到一遍文章,题材取自于《C++沉思录》,综合利用好几种设计模式,并且结合所谓的面向对象的技巧,然后洋洋自得,并且在最后,还反问:“有更好的解决方案吗?”。本座暗叹,又一个设计模式的毒害者。以下,就提出另一种解决方案。 首先,先声明一点,现实中,一张图片,可以给予添加一层又一层片框,也可以和其他的图片组合在一块,或横,或竖,……,但是,图片,始终只有一张,对它处理之后,它就一直是那个样子了,不可能同时看到它的两个样子,或加边框,或和其他照片组合在一块。如果,拿这张图片去进行复制,那又自是另当别论,但那已经是另外一第图片了。当然,对以下例子稍加修改,就能支持修饰的图片的复制操作。 本座最近在写一套消息框架,如果这个例子能用上那套框架,写起来就会很简单。但是,即使没有消息框架的支持,利用消息发送来解决这个问题,也是相当小儿科的事情。为了突出重点,忽略了各种异常处理,没有优化,也不管什么编程风格,纯粹直奔主题。解决这个例子的最重要一点,就在于打印图片时,要一行一行地从顶到底顺次打印下来。 www.atcpu.com typedef int (*ProcPictureImp)(void* pThis, int nMessage, void* param1, void* param2); enum { PM_WIDTH, PM_HEIGHT, PM_PRINT_ROW}; struct PictureImp { void* pThis; ProcPictureImp proc; int GetWidth() { return (*proc)(pThis, PM_WIDTH, NULL, NULL); } int GetHeight() { return (*proc)(pThis, PM_HEIGHT, NULL, NULL); } int PrintRow(int nRow, ostream; out) { return (*proc)(pThis, PM_PRINT_ROW, (void*)nRow, (void*);out); } }; class CPicture { public: CPicture(const char* pDatas[], int nCount) { m_pDatas = pDatas; m_nCount = nCount; m_nWidth = 0; for (int i=0; i<m_nCount; i++) { int nLen = strlen(m_pDatas); if (m_nWidth < nLen) m_nWidth = nLen; } m_Imp.pThis = this; m_Imp.proc = HandleMsg; } void Print(ostream; out); public: PictureImp m_Imp; private: const char** m_pDatas; int m_nCount; int m_nWidth; static int HandleMsg(void* pThis, int nMessage, void* param1, void* param2); }; int CPicture::HandleMsg(void* pThis, int nMessage, void* param1, void* param2) { CPicture* pSelf = (CPicture*)pThis; switch (nMessage) { case PM_WIDTH: return pSelf->m_nWidth; case PM_HEIGHT: return pSelf->m_nCount; break; case PM_PRINT_ROW: int nRow = (int)param1; ostream; out = *(ostream*)param2; if (nRow >= pSelf->m_nCount) break; int i=0; for (; pSelf->m_pDatas[nRow] != 0; i++) out << pSelf->m_pDatas[nRow]; for (; i<pSelf->m_nWidth; i++) out << ' '; } return 0; } void CPicture::Print(ostream; out) { int nHeight = m_Imp.GetHeight(); for (int nRow = 0; nRow<nHeight; nRow++) { m_Imp.PrintRow(nRow, out); out << endl; } } class CFrameDecorater { public: CFrameDecorater(PictureImp; imp) { m_PrevImp = imp; imp.pThis = this; imp.proc = HandleMsg; } private: PictureImp m_PrevImp; static int HandleMsg(void* pThis, int nMessage, void* param1, void* param2); }; int CFrameDecorater::HandleMsg(void* pThis, int nMessage, void* param1, void* param2) { CFrameDecorater* pSelf = (CFrameDecorater*)pThis; PictureImp; prevImp = pSelf->m_PrevImp; switch (nMessage) { case PM_WIDTH: return prevImp.GetWidth()+2; case PM_HEIGHT: return prevImp.GetHeight()+2; case PM_PRINT_ROW: int nRow = (int)param1; ostream; out = *(ostream*)param2; bool bMyRow = nRow == 0 || nRow>prevImp.GetHeight(); if (nRow >= prevImp.GetWidth()+2) break; if (nRow == 0 || nRow>prevImp.GetHeight()) { out << '+'; for (int i=0; i<prevImp.GetWidth(); i++) out << '-'; out << '+'; } else { out << '|'; prevImp.PrintRow(nRow-1, out); out << '|'; } } return 0; } class CHorseDecorater { public: CHorseDecorater(PictureImp; impLeft, PictureImp; impRight) { m_Left = impLeft; m_Right = impRight; impLeft.pThis = this; impLeft.proc = HandleMsg; impRight.pThis = this; impRight.proc = HandleMsg; } private: PictureImp m_Left; PictureImp m_Right; static int HandleMsg(void* pThis, int nMessage, void* param1, void* param2); static void PrintRow(PictureImp; pict, int nRow, ostream; out) { if (nRow < pict.GetHeight()) pict.PrintRow(nRow, out); else { for (int i=0; i<pict.GetWidth(); i++) out << ' '; } } }; int CHorseDecorater::HandleMsg(void* pThis, int nMessage, void* param1, void* param2) { CHorseDecorater* pSelf = (CHorseDecorater*)pThis; PictureImp; pictLeft = pSelf->m_Left; PictureImp; pictRight = pSelf->m_Right; switch (nMessage) { case PM_WIDTH: return pictLeft.GetWidth()+pictRight.GetWidth();; case PM_HEIGHT: return max(pictLeft.GetHeight(), pictRight.GetHeight()); case PM_PRINT_ROW: int nRow = (int)param1; ostream; out = *(ostream*)param2; PrintRow(pictLeft, nRow, out); PrintRow(pictRight, nRow, out); } return 0; } int main() { const char* init1[] = {"Paris", "in the", "Spring", "HaHa"}; CPicture pict1(init1, 3); pict1.Print(cout); CFrameDecorater framer1(pict1.m_Imp); //pict1.Print(cout); CFrameDecorater framer2(pict1.m_Imp); pict1.Print(cout); CPicture pict2(init1, 4); CHorseDecorater hors(pict1.m_Imp, pict2.m_Imp); pict1.Print(cout); CFrameDecorater framerHorse(pict1.m_Imp); pict1.Print(cout); return 0; } 嗯,明眼人一眼就看出来了,切,这不过是模仿WINDOWS的窗口消息处理函数的伎俩而已。没有继承、没有虚函数,何其美妙哉! 又,注意到main()中的代码,虽然pict1被装饰了好几次,但其图片打印,始终都是pict1.Print(cout)。所谓不管八风乱起,我自岿然不动 | |
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