java设计模式之一:工厂模式
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![]() | 这里我要写的整个设计模式的学习日志,我想以魔兽世界这个游戏里的内容来比喻,虽然不爱玩了,不过,提高趣味性,我认为对学习很有帮助。 玩魔兽世界,最开始的时候是干什么呢?答案当然是建人物了,在这里,我们认为是有一个“创建人物工厂”,这个工厂的作用就是,你告诉它,你要创建血精灵妹纸,那它就给你个血精灵妹纸,你告诉它你要创建矮人大妈,那它就给你创建一个矮人大妈,那如何实现这个工厂呢?我这里思考了两种方案,至于哪一种方案好,写完了再总结下。 方案1: 我是一个很大的工厂,目前有10个种族可以选择,OK,你告诉我你要什么种族的,我就给你什么种族的角色。 首先要有一个角色接口,用于工厂创建角色返回的类型 IRole.java [java] package factory; public interface IRole { } package factory; public interface IRole { } 然后创建角色的工厂类如下: RoleFactory.java [java] package factory; public class RoleFactory { public IRole createRole(String roleName, String myName, String mySex, String post) { if (roleName.equals("manikin")) {// 如果你要侏儒,我就给你侏儒 return new Manikin(myName, mySex, post); } else if (roleName.equals("human")) {// 如果你要人类,我就给你人类 return new Human(myName, mySex, post); }// 为了减少代码量,这里就写了两种角色 return null; } } package factory; public class RoleFactory { public IRole createRole(String roleName, String myName, String mySex, String post) { if (roleName.equals("manikin")) {// 如果你要侏儒,我就给你侏儒 return new Manikin(myName, mySex, post); } else if (roleName.equals("human")) {// 如果你要人类,我就给你人类 return new Human(myName, mySex, post); }// 为了减少代码量,这里就写了两种角色 return null; } } 接下来,还有个角色基类,以及一个人类子类和一个侏儒子类 BaseRole.java [java] package factory; /** * DOC 角色基类 */ public abstract class BaseRole implements IRole { protected String race;// 种族 protected String sex;// 性别 protected String name;// 名字 protected String post;// 职业 public void speak() { System.out.println("Hi,I am a " + race + " my name is " + name + " and my post is " + post); } } package factory; /** * DOC 角色基类 */ public abstract class BaseRole implements IRole { protected String race;// 种族 protected String sex;// 性别 protected String name;// 名字 protected String post;// 职业 public void speak() { System.out.println("Hi,I am a " + race + " my name is " + name + " and my post is " + post); } } Human.java [java] package factory; /** * DOC 人类 */ public class Human extends BaseRole { public Human(String name, String sex, String post) { race = "human"; super.name = name; super.sex = sex; super.post = post; } } package factory; /** * DOC 人类 */ public class Human extends BaseRole { public Human(String name, String sex, String post) { race = "human"; super.name = name; super.sex = sex; super.post = post; } } Manikin.java [java] package factory; /** * DOC 侏儒 */ public class Manikin extends BaseRole { public Manikin(String name, String sex, String post) { race = "Manikin"; super.name = name; super.sex = sex; super.post = post; } } package factory; /** * DOC 侏儒 */ public class Manikin extends BaseRole { public Manikin(String name, String sex, String post) { race = "Manikin"; super.name = name; super.sex = sex; super.post = post; } } 最后,测试类: [java] package test; import factory.Human; import factory.Manikin; import factory.RoleFactory; public class FactoryTest1 { public static void main(String[] args) { // 分别创建两个角色,一个侏儒,一个人类 RoleFactory factory = new RoleFactory(); Human human = (Human) factory.createRole("human", "法神", "man", "法师"); Manikin manikin = (Manikin) factory.createRole("manikin", "血匕透心凉", "girl", "盗贼"); human.speak(); manikin.speak(); } } package test; import factory.Human; import factory.Manikin; import factory.RoleFactory; public class FactoryTest1 { public static void main(String[] args) { // 分别创建两个角色,一个侏儒,一个人类 RoleFactory factory = new RoleFactory(); Human human = (Human) factory.createRole("human", "法神", "man", "法师"); Manikin manikin = (Manikin) factory.createRole("manikin", "血匕透心凉", "girl", "盗贼"); human.speak(); manikin.speak(); } } 测试结果: Hi,I am a human my name is 法神 and my post is 法师 Hi,I am a Manikin my name is 血匕透心凉 and my post is 盗贼 方案2: 和方案1不同的是,这里存在多个子工厂,有创建人类的工厂,也有创建侏儒的工厂。要创建不同的角色,使用不同的工厂来创建即可。 首先有个工厂接口,然后有一个创建人类的工厂,一个创建侏儒的工厂: [java] package factory; public interface IRoleFactory { public IRole createRole(String myName, String mySex, String post); } package factory; public interface IRoleFactory { public IRole createRole(String myName, String mySex, String post); } [java] package factory; /** * DOC 创建人类工厂 */ public class HumanFactory implements IRoleFactory { @Override public IRole createRole(String myName, String mySex, String post) { return new Human(myName, mySex, post); } } package factory; /** * DOC 创建人类工厂 */ public class HumanFactory implements IRoleFactory { @Override public IRole createRole(String myName, String mySex, String post) { return new Human(myName, mySex, post); } } [java] package factory; /** * DOC 创建人类工厂 */ public class ManikinFactory implements IRoleFactory { @Override public IRole createRole(String myName, String mySex, String post) { return new Manikin(myName, mySex, post); } } package factory; /** * DOC 创建人类工厂 */ public class ManikinFactory implements IRoleFactory { @Override public IRole createRole(String myName, String mySex, String post) { return new Manikin(myName, mySex, post); } } 其他类不变,测试类修改如下: [java] public static void main(String[] args) { // 分别创建两个角色,一个侏儒,一个人类 IRoleFactory factory = null; factory = new HumanFactory(); Human human = (Human) factory.createRole("法神", "man", "法师"); factory = new ManikinFactory(); Manikin manikin = (Manikin) factory.createRole("血匕透心凉", "girl", "盗贼"); human.speak(); manikin.speak(); } public static void main(String[] args) { // 分别创建两个角色,一个侏儒,一个人类 IRoleFactory factory = null; factory = new HumanFactory(); Human human = (Human) factory.createRole("法神", "man", "法师"); factory = new ManikinFactory(); Manikin manikin = (Manikin) factory.createRole("血匕透心凉", "girl", "盗贼"); human.speak(); manikin.speak(); } 最后打印结果: Hi,I am a human my name is 法神 and my post is 法师 Hi,I am a Manikin my name is 血匕透心凉 and my post is 盗贼 总结:个人觉得方案一适合要创建的子类型不多的情况,方案二适合要创建的子类型很多的情况。比如spring就是一个大工厂,装配的每个bean,都是一个一个对应配置好的,和方案一是一样的。还有个区别就是,方案一,你在实例化的时候,要自己知道该给方法传入什么参数,才能得到你要的对象: Human human = (Human) factory.createRole("human", "法神", "man", "法师");比如这里传入 human,表示我要人类对象。而方案二,通过工厂名称就知道他是创建什么对象的: factory = new HumanFactory(); Human human = (Human) factory.createRole("法神", "man", "法师");这里就不需要自己输入 human了,因为该工厂创建的就已经是人类对象。 | |
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