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Flash实例:80行AS代码打造奇幻光影

楼主#
更多 发布于:2012-01-31 23:51
今天我们用纯Action Script代码来制作一个随机的奇幻光影flash动画。

  完成效果如下:

  Flash AS代码如下:

import flash.display.BitmapData;
import flash.filters.*;
import flash.geom.*;
_quality = "LOW";
_root.createTextField("logo", 10, 10, 10, 220, 18);
logo.html = true;
logo.htmlText = "http://cgs.flash8.net’ TARGET=’_blank’>Core Graph Studio    click to redraw";
_root.createTextField("para", 9, Stage.width-150, Stage.height-30, 150, 18);
para.html = true;
var bmp:BitmapData = new BitmapData(Stage.width, Stage.height, false, 0x0);
_root.attachBitmap(bmp, 0);
_root.createEmptyMovieClip("world", 2);
world.createEmptyMovieClip("_mc", 0);
world._mc._x = Stage.width/2;
world._mc._y = Stage.height/2;
var rad_speed:Number = 2;
var blurFilter:BlurFilter = new BlurFilter(2, 2, 1);
var f:Number = -.01;
var colorFilter:ColorMatrixFilter = new ColorMatrixFilter([.9, -.1, 0, 0, f, 0, .8, -.2, 0, f, .1, 0, .9, 0, f, 1, 0, 0, 1, 0]);
var total_nums:Number = 10;
onMouseDown = function () {
for (var i in world._mc) {
 world._mc.removeMovieClip();
}
var a = Math.random()*.2;
t = (Math.random()-.5)*a;
z = (Math.random()-.5)*a;
para.htmlText = "z="+Math.round(z*10000)/10000+"    t="+Math.round(t*10000)/10000+"";
rad_speed = (Math.random()-.5)*3.8;
line_bool = random(5);
swirl_bool = random(3);
rnd_xy_bool = random(4);
var i = 0;
for (k=0; k  for (m=0; m<360; m += 5) {
  var line:MovieClip = world._mc.createEmptyMovieClip("line"+i, i);
  if (rnd_xy_bool) {
   line.ox = line.__x=line._x=k*Math.sin(m/180*Math.PI)*8+Math.random()*20;
   line.oy = line.__y=line._y=k*Math.cos(m/180*Math.PI)*6+Math.random()*20;
  } else {
   line.ox = line.__x=line._x=k*Math.sin(m/180*Math.PI)*8;
   line.oy = line.__y=line._y=k*Math.cos(m/180*Math.PI)*6;
  }
  line.lx = line._x*.3;
  line.ly = line._y*.3;
  if (random(3)) {
   (new Color(line)).setTransform({rb:i*512/k/m-256, gb:i*255/k/m, bb:random(512)-256});
  } else {
   (new Color(line)).setTransform({rb:255, gb:255, bb:255});
  }
  line.onEnterFrame = function() {
   if (swirl_bool) {
    var x = this.__x;
    this.__x += 10*Math.cos(this.__y*z)*Math.sin(this.__y*t);
    this.__y += 10*Math.sin(x*z)*Math.cos(x*t);
   } else {
    this.__x += 10*Math.cos(this.__y*z)*Math.sin(this.__y*t);
    this.__y += 10*Math.sin(this.__x*z)*Math.cos(this.__x*t);
   }
   this.clear();
   this.lineStyle(1, 0x66EE66);
   if (line_bool>1) {
    this.moveTo(this.ox-this._x, this.oy-this._y);
    this.lineTo(this.__x-this._x, this.__y-this._y);
   } else if (line_bool == 1) {
    this.moveTo(this.ox, this.oy);
    this.lineTo(this.__x+this.lx, this.__y+this.ly);
   } else {
    this.moveTo(this.ox-this.lx, this.oy-this.ly);
    this.lineTo(this.__x-this.lx, this.__y-this.ly);
   }
   this.ox = this.__x;
   this.oy = this.__y;
  };
  i++;
 }
}
clearinterval(val);
val = setInterval(onMouseDown, 20000);
};
onEnterFrame = function () {
world._mc._rotation += rad_speed;
bmp.draw(world);
bmp.applyFilter(bmp, bmp.rectangle, new Point(0, 0), blurFilter);
bmp.applyFilter(bmp, bmp.rectangle, new Point(0, 0), colorFilter);
};
world._visible = false;
world._y = 100000;
onMouseDown();

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